Calling all survivors! The first version of the physical game of Shelter has just arrived at my door. There is plenty that needs doing, but I’ll post more as I go.
I’m currently trying to work out the best way to package it all together. Right now I’m thinking:
- A large “Mega Pack” with a broad selection of cards, carry-round tuck boxes, a decent size manual and plenty of damage and effect tokens all shipped in a large box.
- A small “Base Pack” with a smaller selection of cards and tokens and an online manual that gives everything you need to get playing at a lower price.
- Booster packs for zombie and survivor cards.
Putting this together has given me loads of pointers on how to improve Shelter, and I’m hoping to design the sequel as both a physical and digital game in parallel. Don’t worry, I’m still working on adding features and content for Shelter, but I can see various improvements that I can’t retrofit into the existing game. Therefore I will designing, planning and testing the sequel in the background until I switch focus.